Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# HYBRID SteamVR Update + Sneak Peek at FUTURE VR PRESENCE (Kh678PsP-5Y, 531s)
it's me n Sony welcome back to The Locomotion system the hybrid uh test chamber uh today is a very quick video uh where I show literally no changes except for one which is this so you'll notice that I've got Vive controllers in game uh and that's because this is the Vive build and this is literally just an announcement video um for the steam VR version of this and um yeah that's pretty much what I wanted to say in terms of uh uh what this is there we go yep anyways uh the other thing I wanted to say and I'll probably show a little bit of that in this little video here um is the new system for hybrid so I'm actually taken everything out and uh started building what I wanted to build and I have done in the past as well which is a full rag system for uh the character character body and it is uh it is already quite well built I've uh I've Al also posted a picture on Twitter uh I think yesterday where I showed the ragd doll system and I have sort of a grapple hook system uh a grapple hook type gun and a Fizz gun that actually works properly as well um and I can sort of hold everything and just s of do anything naturally with them as well so for example here if I show you what happens with the guns and stuff when I hold them and push them behind me you can see I can push them right through the character body that doesn't happen with the new system the new system is a full ragd doll meaning that if I push the gun behind me here so if I take this and actually push it here it'll lean on my shoulder and push on my shoulder and uh you can take things like a a large hammer or stuff like that so if I jump over to here so if I had something like this Hammer here you can take that and actually lean it on me here and you can see right now it goes right through my character body I'll probably switch over to the other build in a moment now anyway just to show you how the new system works with that kind of stuff uh all very primitive stuff for now but you can actually see the hammer lean entirely on my shoulder and and I can walk around so regardless of how heavy it is and everything like that and of course you can do that with a grapple hook and stuff just grapple your own hand and then throw the throw the grapple hook somewhere and you can it'll actually stay stuck to your physical hand and it it has an impact on that and of course that means that the climbing and everything is all part of the system as well anyways regardless of that before I go out of this little area here um I'll just explain a few changes that I've made for the actual steam VR build there's no actual in-game changes with the exception of the these models here um but other than that uh there is a few small changes to the controls you can see here I've changed my info screens so that they say touchpad um and of course the other thing is the jumping cuz we don't have proper buttons and everything all over the place on the Vive controllers what I've done is I've actually made it the click of the right touchpad and so uh to do that of course there is a four turning system a fake turning system for left and right you know like I'm doing right now sorry for the dizziness there um and that's on sort of a half threshold now on that right touchpad so if you touch the left and right sides you will turn but on the center of it anywhere well literally anywhere on the touchpad if you click it in you'll get the jump button instead um on the left hand side the menu button uh activates that and of course you can hold the menu menu button to reset and that's what you do in the intro section um as well on the right hand side the menu button is the slowmo button and of course you you can see that here uh you may have noticed in the last build as well when you're in the menu everything goes in super slowmo so it's not actually paused it's actually super slowmo so if you point a gun down now you can see how everything actually moves there so watch this there we go see you can actually physically see everything anyways I'm going to switch very quickly over to the new build um it's very primitive right now now so uh no comments on how rubbish it looks uh but yeah it's also very wobbly anyways switching over right now and we're back welcome to this area here what you're seeing is a full ragd doll character body yep a little bit different to what it was before so of course the other area um the actual Tech demo that I've uh uploaded so far is the one with the physics hands and of course you've got an A for forearm as well this one even though we're floating right now uh but we do have sort of a leg system going on everything else is a full ragd doll so what you're seeing here complete ragd doll and that means that of course everything's a connected character body so I can just push on things and climb up them now you've seen this before but what I've done before obviously wasn't as strong it wasn't as stable and more importantly it wasn't a full rag doll so here of course we haLine truncated