Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Hybrid Exploration - Effortless HANDS FREE LOCOMOTION! (GfwdUns1nLM, 917s)
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[Music] it's me nem sony welcome back to uh the hybrid presence system welcome back to vr today we are looking at a slight experimental idea that i've got for locomotion now what you're looking at right now is the regular hybrid presence system meaning that i can sort of walk into walls and push on them and nothing happens uh you can't go through walls or anything like that i can jump as usual i can walk on random platform heights and walk-up ramps and all that good stuff so all the very basic uh hybrid present system without the character ragdoll however there is a little bit more to it now the regular method of moving is uh obviously that i have a directional analog stick which allows me to move in in whatever direction i want to and then i have the hybrid hybrid locomotion system which is a sway-based system which then blends into a jog now i've slightly modified that to account for what i've been thinking of today now what's happening today is i wanted to add to this system an ability to sort of relax the system a little bit more now up until now obviously i use the joystick for directionality and the idea of activating the system so if i don't do that me moving around like this and jogging in place nothing happens if i push the analog stick then when i jog i actually run in the direction that i want to go so if i wanted to strafe left i can do that if i wanted to strafe right easy peasy however that always requires moving that analog stick and i thought what about if you wanted to extend this to something a little bit more explorative where you're sort of um traveling vast areas and now the actual comfort of the system of walking is quite easy it's quite easy on the effort side of things and that was always the aim that i wanted to go for with these systems which is i needed it to be as effortless as possible for at least walking and then for jogging obviously it just needed to feel quite good and that's the point of the whole locomotion system but you're still having to push around those analog sticks right the right one obviously gives you the fake turn and the left one gives you the direction of the movement so i decided on adding something that i'm going to call hybrid exploration mode so exploration mode is an idea that i came up with just recently it's very much based on a few other designs for locomotion but coupled with hybrid locomotion the regular sort of sway based motion and all of that good stuff to do this all you have to do is do nothing and put the controllers down and you can see that i've now put my controllers down so here you can see i've got no hand tracking nothing like that i'm on a cv one an oculus rift cv1 so there's no hand tracking there's no sensors or anything that can actually track the world and all i'm doing and i've placed my controllers down there which you can see in the vr world right now and all i'm going to do is step in the direction i want to go but that coupled with the hybrid locomotion system allows me to actually control how i want to move so let's say i wanted to move this way and then i wanted to go up this rum i can do that very easily just by walking in the direction i want to go at this point you can see the the wire is actually wrapping around me a little bit so i'm just gonna unwrap unravel it there oh i've fallen down this little gap i don't know why i left that gap there i should have just lifted the ground there you can see that the locomotion system itself allows me to run in the direction i want to go or just walk if i want to obviously if i don't move much at all then i don't move much at all but if i'm walking in place backwards in this case because of the problem with my tracking here my tracking space then i can just go whichever direction i want to go and even though it looks like oh i'm actually facing the wrong way here even though it looks like i'm just going in the direction of my head tracking it's actually not based on the tracking at all i can just tell the system to go up this ramp or without turning at all go back down the rum you can see that it's not based on my hand tracking because my hand tracking is doing nothing because there is no hand tracking right now the controller's on the desk there and you can see that i'm i'm still able to use the locomotion system as i want to and the good thing about this is it still includes all of that cool burst stuff that i i worked on to make the locomotion system feel direct and solid so what you can do is you can stand in one place and get ready and then start running [Music] and then you can stop very very easily um it's very much something that you've seen before but mixed in with the hybrid presence system and the hybrid locomotion system and because i just crashed into a wall yeah it takes a little bit to get used to it uh but because uh because you've got this sort of zone that you've you've positioned so i've specially set where i wanted that in my room scale space and i'll be 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