Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# HYBRID LOCOMOTION - My best VR Locomotion + Upgraded Physics Weapons (9DzzrAoc4so, 709s)
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[Music] it's me n Sony welcome to another video today what you are seeing is a uh another VR video today um and this is the uh this is the new build of the Slayer project uh ignore how funny this place looks it actually feels quite fun to uh walk around in this place it's uh it's quite a nice quite a nice place um but I just sort of built it out of some random pieces that I made um and just threw it all together and it's quite nice so what you're seeing here is uh the new demo for for the Slayer Slayer project and more importantly it is a um a new demo for The Locomotion system that I've been working on so I rewrote everything including my uh my physics hands which which is what these are by the way they don't touch each other but everything else they do um I I've rot everything from scratch and more importantly I rewrote the Lo motion system that I've made so obviously one of the things that you'll already know is that I uh sort of have a a walking based Locomotion system that used to be called walk motion um biggest problem with that was being able to walk so um I had to fix that and uh it's quite funny having a a walk motion system that where the most difficult thing to do is walk so let's change the name and uh the new name is hybrid it's quite cool if you look at the logo that I've made uh you'll see that the hybrid Locomotion has the word VR sort of in the name and yeah a little bit of design fun there but what it is is um it's sort of a new way of oh I I forgot to switch off the Spheres for ik motion uh it's a new way of thinking on how to walk uh so it's called hybrid for a reason now the way I move as you can see I'm going to stand completely still and we'll see what happens when I push the analog stick here as you can see I'm moving very very slowly I look around you can see moving very very slowly now I can actually speed up by walking very very comfortably in place so this is very different to what it used to be cuz that used to be headbob based but here's my normal movement here's me walking very slightly very very easily in place now this is not hand based so you can see that my hands are not moving but I'm getting quite a lot more speed than I was before as you can see I need to keep turning around and that's actually based on the sway very slight sway it's very very tiny so if you see here slow and then very tiny motions nice and easy I'm I'm I don't even have to take my feet off the ground I don't have to use my toes at all it's literally this is how I would normally stand in in reality you know this is just me nice and comfortably standing and maybe a little bit of easy just sort of Sway and that's how you walk in this system so you can actually control your speed you can slow down here if you want Move Along walk around it's so easy to move now the reason it's hybrid is because obviously you've got that system and then you've got the walking system and that blends in to the running system which of course I've made even more um precise so you can actually do sort of bursts of speed really easily now so I can very quickly step forward there so you'll see this much more obviously when I go around the corner for example so here this is me walking around the corner here there we go and now here's me jogging quickly see you get a very quick burst of speed and it's very very easy you can just comfortably move around now like you would naturally um the jumping system I've changed I've removed all of that complex weird motion that you have to do for jumping so you have to go like that and all of that and it's it's just works better just having a simple button to jump like you would in a normal game now let's grab ourselves some guns and jump around and you can see these are pure physics as per before except I've RW all of this physics based system from scratch you'll see everything's a little bit um slow in terms of frame rate today I'm having a lot of trouble with unity right now but again this is uh this is just uh just how it is right now I need to sort out my Unity uh more importantly the jumping system here so if you look I press jump obviously I jump while I'm moving slowly obviously you press jump and it'll jump forward very slowly but of course because you can run and jump and then you you gain that movement speed what you can do because of the very quick burst speed is you can actually control your jump forward motion by using the burst so I still get that system that I used to have where you have that feeling of uh I have to actually physically do that to jump like that but you only do that because you want to actually jump forward you see and that's how you jump forward you just sort of have to control all your jumps so you can hear you can just sort of sneak around the corner and you're just like and then and it's it's all very quick very very quick and you have full control over it and you you can walk you can run very easily very very easy to control it's completely easy and you 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