Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX-Q (Quest 2) - A glimpse of the FUTURE OF METAVERSES! (7Gup4b1Sqow, 703s)
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[Music] it's me named sony welcome back to another vr video today we are randomly hanging around um and unfortunately the quality of this video will probably be low but also the quality of the world you're seeing is is quite low as well um and that's because what you're seeing today is not project ex it is project txq um just a little letter added on the end why because it is actually running on the quest device uh so quest two and this is just a very quick test it took me a couple days just to convert a lot of my systems over so that they work properly on on an upgraded sort of unity setup to make sure that it it'll export to android and export quest um i'm not getting perfect frame rates right now and that's for a reason and not because of the regular tracking i'll show you that in a moment but as you can see it it all works sort of exactly as as planned um i've got just the ragdoll showing right now um oh actually underneath that you can see my actual tracking logic that's the same character model that you normally see you can just about see his head in this shadow yes i'm using dynamic shadows i'm just sort of stress testing the capabilities of the device um i should probably never use dynamic shadows when running on quest this is running on the actual mobile quest um it is not uh the jumping is a little bit problematic right now but uh yeah it is not running uh on on pc or anything like that but as you can see full physics full physics arms and all of that good stuff right the full physic body as well all works really really well you can see it actually crouches you'll also notice there are hands stuck in the ground they're actually sitting at 0 0 0 in the game world but let me just position myself in the center of the game world not game world but in the center of my room and i'll switch over to hybrid exploration mode now this is really really cool because there we go um now i can sort of not use my analog sticks like in fact you can see my right analog stick works fine right crouch jump all expected but my left analog stick does nothing and that's because we're using hybrid exploration mode which means that i can walk around within the circle of this this ring here and wherever i position myself it actually moves in that direction and then uses my locomotion system as usual so i can still run around but not having a cable at all this is bloody excellent now this is really cool but it's even cooler when i put the controllers down why because as soon as those controllers sit down and disable themselves we switch to hand tracking perfect um so here we go i've got hand tracking unfortunately i don't have analog sticks you can see the controllers are just moving to where the hands are this is very very prototypey very very quick build of of this very very simple uh demo very simple world as well i wanted to make a bigger world but i kind of have a lot of stuff to do right now um and getting back to work as well proper work so there we go but uh yeah so you can see i'm cracking and you can see the physics arms and everything follow that and that's because i'm simply overriding my actual controller tracking as soon as the hands are enabled well as soon as the controllers are disabled right now you can see full hand tracking and you can you can see if i do the gesture you'll see the oculus menu uh uh starting up but if i stand in a nice position in my game in my uh play space i can hit the menu button like i did before reset the ring and now we've got hybrid exploration mode running with hand tracking meaning that i have full directional control over locomotion i can walk i can run and no analog sticks at all [Laughter] it's brilliant if you're wondering what this text is it's uh it's my frame rate which is probably not very good right now but yeah so um ignore mr avatar over here uh he was actually supposed to be tracking the tracking rig but i decided i'll just uh leave it as is for now i want to test things properly and see what the ragdoll is doing i haven't fully fixed the the shoulder movement yet so you can see it doesn't it sort of crushes its stretch a little bit there um but there we go now you can see that because it's tracking because my tracking positions are just being overridden by the hand tracking that means the physics is still there right and it's tracking my hands now so we can actually just lift ourselves up as we did before [Music] in hand tracking mode i'm not holding any controllers i'm just using my hands right now so there we go and with with my locomotion system that makes this absolutely beautiful no turning around no rotational systems or anything like that i'm not using my right analog stick because i don't have one i'm not using a left analog stick to walk around and i can walk around infinitely my gameplay space is never it's definitely not this big right i can walk around if i want to i can jog around right i do have to keep my hands within range right now because i 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