Body step 2.1: climbing, mantling, crawling, legs, playground, 144 Hz
- Step rule + lower-body collider: no walking onto tables, steps <= 0.35 m - Structural hand strength: two-hand mantle/pull-up works, one hand can't - Arms aim from the physical shoulder horizontally, keep True Body pose vertically - Crawl pose, crawl carry, 35 deg slope limit, ground feed-forward ignores play-space corrections (fixes a runaway feedback loop) - Grab static world (climbing), procedural visual legs - Playground sandbox; menu strength slider, spectator (old drag) and turn toggles - Physics 144 Hz with interpolation; legacy chase-body spikes pin 90 Hz - RagdollSpike: 27 phases incl. mantle, pull-up, crawl, ledge drop, ramps Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -302,6 +302,20 @@ public partial class MenuSpike : Node3D
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await TouchPress(1, Center(_menu.RecalibrateButton));
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Check("touch: Recalibrate called once", stub.Calls == 1, $"(calls={stub.Calls})");
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// 7b) Player-page toggles: spectator and smooth turn fire with the new state.
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bool? spectator = null, smooth = null;
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_menu.SpectatorToggled += on => spectator = on;
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_menu.SmoothTurnToggled += on => smooth = on;
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await TouchPress(1, TabCenter(0));
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await TouchPress(1, Center(_menu.SpectatorButton));
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await TouchPress(1, Center(_menu.TurnModeButton));
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await Frame(3);
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Check("touch: spectator toggled on", spectator == true, $"({spectator})");
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Check("touch: smooth turn toggled on", smooth == true, $"({smooth})");
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await TouchPress(1, Center(_menu.SpectatorButton));
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await Frame(3);
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Check("touch: spectator toggled back off", spectator == false, $"({spectator})");
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// 8) Header Close via touch.
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await TouchPress(1, Center(_menu.HeaderCloseButton));
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Check("touch: Close fired once", _close == 1, $"(count={_close})");
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