# PROJECT TX - Ragdolls & Grab Upgrades (hxU8O5GCnF8, 1019s)

[Music] it's me NIM Sonny welcome back to project TX I have been working a little bit more on the project and you can see there's a little bit of new objects to play with a little bit of things here there and everywhere it's not a big update I know that it's been 2 weeks since the last video but it's not very big update on account of I've spent most of my time cooking or learning to cook actually so yeah anyways let's get on with the video so the first thing that I'd like to point out is mr. ragdoll over here has been updated which means he now flails a little bit more and has a little bit more liveliness when he gets up and when he moves around so here we go let's have a look at him when I saw push him around you can see he tries to balance you can see his hands or activating the animations and stuff are still very very simple this is very prototype level animation I've not spent hours and hours like I did with the Mario project or anything like that but yeah so he's just a little bit of a wobbly wobbly guy who of course has had his joints upgraded as well so now when we used the physics gun this time around when you grab him you can see he's a little bit more lively and you can see him flail his hands about and he does get up again proper he looks a little bit better now when he gets up as well and you could see when he's being thrown about he's a little bit more lively as well yeah you can see his hands properly go down there also when he falls off things like this he no longer gets stuck or at least he shouldn't get stuck anymore also and the most important one here is the hands so you can see here no more of that flinging and randomness going on because his hand joints are now strong enough to correctly handle themselves now that's not an increased setting or anything I'm still using the exact same settings so there's no performance difference it's purely just the way that those joints setup weren't completely done by the way that they should have been they can see him flailing about and then he manages to actually get on to the thing again he they are quite strong in terms of his muscle strength so you can see him really flinging about while I'm holding his hand up and you can see he has a little bit of rotational problems in the air since all of his flailing and motion is quite strong on his muscle strength and as a result he just sort of rotates himself in air suddenly when I like go now let's have a look at the actual update here and that is the grab our own system now this is something I've already been using that is just a random just a completely plain object this is one without any grab add-ons or anything special the way that the guns and everything have been working is there's a trigger there's a grab point of course which is where you can grab it and then there's a trigger add-on which is controlled by the system so if I let go of the gun the add-on is no longer function no longer functioning it's not grabbed nothing is running all of the extra functionality to handle this this weapon function only when it's grabbed is that being run and handled and the trigger value itself is checked by the gun itself and the gun system itself runs from the trigger that it detects when I pull on the handle the same thing is used for how the handled how the remove a gun and the physics gun or handle as well however there is more to it because it's not the only bit of data that it can collect it can get more than just the trigger they can also take all of other all of the other functionality available to the overall game so here we have something that I showed in pictures a long long while ago when I was first showing off the the ragdoll level systems which was a long time ago when I first mentioned the name hybrid presence and it is a radio-controlled or in this case script controlled drone so here we are I pull the trigger on this left hand here and you can see it powers up and I can control how much of its power is handled I can pull the trigger fully and it can go really high up or I can slow it down and try and hold it in the air now it also has if I walk over here you can see you it's facing the other way you can see a camera over here attached to the bottom of it and you can see me in the camera hello so this screen here is active and tracking that camera so it means that we can actually see oh yeah so these are rope together I just didn't or anything visible it means I can actually see what the drone is doing even without looking at it so if I'm over here for example I'm standing over there as you can see and I can still see what the drone is doing now the way I'm controlling this is of course the left hand trigger is activating this however the right hand the way that I actually tilt and roll it is with the right hand but it's an accelerometer based thing I pull the trigger on my right hand to activate the accelerometer in accelerometer and while it's in the air all I have to do then is rotate my hand you see so now I can control it while it's in the air so here let's bring it around if they forward a bit really really cool now of course this is entirely physics which means and of course I can I can see it from here as well so here we go and fly it around let's have a look fly it into this blue guy over here hey blue guy where are you oh I forgot I'm not controlling my body there we go landed on his head now it's upside-down of course I can't do anything with it however I can just pick it up yeah we go and then just carry on flying now here's the cool thing of course because it's all Justin and under the physics object it means of course I can't stand on top of it but it's not exactly strong enough to push up and push me up so instead we made a large one so again this is a physics object but this one's a lot heavier and as such the amount of force it's being applied to actually move it is much larger now unfortunately the camera doesn't work properly on this one because I'm still working on switching between the cameras properly because I don't want them all running all at the same time in fact they're not running until you're holding the thing it's not updating if I'm not holding it but as you can see it's the same thing with the same tiny little thruster particle system I really needed to update that before before I made the video and you can see I can fly it however the best bit is I can also stand on top of it oh it's a little bit off balance there we go oh it's hard to control because it's it's obviously balancing weirdly while I'm standing on top of it but yes you can see I can actually stand on top of it while it while it flies which is really cool I love doing this anyways so here's the other cool part about this is where is the physics gun I'm pretty sure I left the key we grabbed mr. blue guy over here stand on there one have fun over here nice and central and then of course we can make him fly and you go hey are you gone oh you're stuck out you come out you come come on buddy come on we yep now here's another cool thing I can do to manipulate this dude ha ha ha these things um I these are the usual thing that I've done before a lot of people have been talking about the spider any sample demo that I've been that I made a while ago and of course the aim was always just to test the system with that these are within the actual project so here we've got project TX full ragdoll character body with the whole ragdoll system and now we've got grapple hooks as well so here we can grapple anything completely physical grapple as well not the rope it's just it's just a visual thing but these are completely gravel and of course arms as well so here we can do this you know I can pull on my hand I can just hold it up like this it's pretty cool so of course we can also grapple this guy's head and pull him along this guy come on along you come we made him do the splits and stand up good boy let's grab him in the hand we yeah I'm sure you expected more ragdoll messing around in this in this video I mean the whole whole projects all about messing around with rag dolls only not the AI rag dolls just me but yeah it's absolutely brilliant you can see there's still some joint problems with my hand which you can get when I pull like that but once you've got two of them I am messing around too much ok ok enough Allah and of course I've got one more thing which of course these can do a similar thing as well but I'll work with that in a moment leave those here for a moment the first things of course are the boosters there we go you can see they push things away and they also push my hands in pretty strong and the reason they're pretty strong is because when you push them down you can see that I am able to actually push myself oh I think I saw assured these in a previous video as well probably the same video as before but this time in the final project and you can see me looking a little bit squirm here were me because because the actual body is not is not strong enough to hold these directly in front of me you see but of course it does affect objects so I can push yeah there we go yeah I can push things and then of course we can just fly around but what's more fun than just flying because flying is is a little too easy to be completely fun but that doesn't mean that it's not fun you can still just do that what's more fun is of course using these things to grapple your way around let's just bring him along just for the fun of it it's it's it's always going to be like this you are the AI rag doll therefore you are always going to be messed with but as you can see I can use of use these of course to climb because they are full physical let's just pull on that there we go I got a little bit tangled there all right let's do this one more time ah there we go that's better now Wickham and you can see that there's obviously a limit to my character's strength it really does prevent me from just magically climbing up walls like that however of course I can still kind of climb walls like this but it's not exactly the same you can see that there's a limitation on how fast I can move up there but what's better is to actually swing on them I love doing this a little bit of a problem there there we go made it made it oh I love doing this yes anyways so as you can see it's all getting a little bit too much more or too much fun and as a result these videos get a little bit longer without that much more content it's just me messing around a little bit too much man I love messing around with this stuff and of course you can take these things anything that's nice and light and my own got tangled around my head and you can just throw things about like that that's let's try it with two hands having the hands get tangled around your body of course you can't do that with this guy cuz he's just too heavy for you to actually it's very difficult to actually drag him around but that's the point the entire idea is to have this physical limitation to everything because as I mentioned with the flying it's not as fun as using rope swinging because flying is too easy you could just fly everywhere there's no fun in it you don't feel the you don't feel the what's it called the adrenaline rush from just magically doing things there's no adrenaline rush in magic however in the physical limitation there's a lot more fun having this guy you know just press a button that he can just magically do whatever you whatever your hand tells him to do doesn't work so well it doesn't feel so cool it only feels cool when you can feel that pull back and you feel like you're actually dragging a physical object around which is so important to me and I believe to VR in the end so again this is not purely about immersion but more about fun and that's something that I mentioned on Twitter recently as well and I guess that's pretty much everything I wanted to show you really I haven't done much updates beyond these little sort of tiny little things but yeah I haven't even updated these things so they're still there's still a mess as you can see still a mess still nothing added to this list even though I've got a bunch of extra things but yeah as you can see yeah that's pretty much the end of this video I've done everything that I can show you really hope you like it so far but there's more to come so what I can do now is once this this sand box itself is going to be the expandable piece which I keep working on and I keep adding new things and experimenting them within not necessarily this world because it's it can load any scene within this sandbox game engine and then I'm expanding and actually making that the main project which is project DX which is the so of gameplay focused thing and then I'm also expanding beyond that and making other types of game modes or small games that require this level of or physicality to them so thanks very much for watching I keep rambling on a bit too much but that is the end of this video thanks very much for watching goodbye
