# PROJECT TX - Never go FULL HEDGEHOG! - Customisations (4yQdbjT1Auk, 1111s)

[Music] me name sony welcome back to another vr video today we are back in project x uh and i am dressed as a chubby cat now why am i dressed as puppy cat um i got the hat on oh yes i do uh why am i dressed as a tubby cat well that's very simple i have finally done a lot of work behind the scenes you can see i've also got a tail now um yes so i've been doing a lot of uh behind the scenes work and uh managed to get some upgrades to the watch in fact uh but before we uh show you the actual watch menu updates now it's not perfect yet it's uh it's still on the go um for a much better watch system but uh i still have all of my usual controls right and what i do have as well is the new skinning system now it's not just character you know the skin itself the texture that's replaceable it also replaces pieces so obviously the tail here is a piece that can be replaced i am wearing a hat it looks very awkward without the hat but uh with the tubby hat removed in fact i'll leave it on for the next one so of course i've got the eggman skin from the previous video and you'll immediately notice that it's more than just the the textures you can see i've got that cubbiness that i mentioned in the last video i i was going to do some scaling um but there we go so we've got the scalable uh customizations custom skins and uh let's take this hat off so that the eggman looks a little bit less funny um and there we go yeah back to back to the usual except i have this chubbiness now it doesn't affect the physics i shall switch over to oh not that camera mode there we go zoom out and back to player skins so there we go uh dressed as eggy but i do have some additions though as well uh before we do that though i have some more controls on here and the first one is strength there we go so now as you can see from the previous videos i had the sort of strength set high i mentioned this in the first video where i was doing a lot of climbing and you can see here that i'm very easily able to grab onto things let's do that again i'm very easily able to grab onto things without much effort right so here we go do the climbing and let's keep the camera over to the side so when climbing it's as simple as using one hand grab climb grab climb nice and easy right really really easy and really quick however [Music] that is not perfect because that is uh over the top strength right i intentionally increased the strength so that climbing was nice and easy if i switch back to normal strength and i've finally managed to get the strength modifiers in real time um so i can actually modify them on the fly now using the using the watch now you'll see that it's a little bit different in terms of me trying to climb so here we go and as you can see in fact i'll switch on the controllers so that you can actually see this here we go controller zoom over here and as you can see from the controllers they're right here as i lift them with one hand my controllers down here right now much much more difficult to actually climb i don't know what happened there and as you can see i can't just fling myself right it's impossible for me to fling myself so now i kind of have to use two hands now i really do feel like eggman i used to always call him robotnik by the way like i don't like the name eggman it's clearly just a nickname but um when you read the actual sonic comics the official ones before the current series uh the arty comics that were going on for about 30 years um when you read those they actually have a legitimate storyline for why he became he's not robotnik and now egma is a different character by the way it's like there's a lot of crazy stuff going on in that in that series but uh yeah a lot of creativity as well that i think of from there uh but there we go let's switch the controls back off and you can see that lifting objects has the exact same problem so here these are the empty barrels nice and easy one-handed no problem empty barrel but the red barrel i am lifting my controllers right now so if i switch on the controllers there we go very very heavy i can lift them but i can't lift them completely of course if i crouch down yeah put it on my shoulder there we go nice and easy lifted it but if i switch over to low strength mode the high strength mode even now i can just pick them up nice and easy [Laughter] so there we go that's strength mode right so i'll leave strength on high and then i'll switch speed mode on now let's have a look at why we're doing speed mode so that's what today's video is about mainly is the sonic mod yay so i've got uh a really unusual looking i haven't got any hat on right okay a really unusual looking sonic i i remodeled the the hat myself um so here we go let's get the camera over to here and you can see that i actually can move nice and fast as well sorry box i can actually move nice and fast and uh yeah there we go it looks really good and zoom out again the other thing you'll notice is that when i do the skins when i customize the skins it's not just the character body but also the ring itself the the actual wrist watch is also changing so there we go it's a black wrist watch with the default texture with tubby it's it's in white and then with uh with eggman it's in black and then with sonic it just looks like those gold rings that he can wear i've put a second one on here on this side it doesn't act as a watch it's not a non it's not a functional one but there we go so yeah really cool however there is something extra that comes from this so firstly let's have a look at me running around yeah really cool i love this it's really awesome being able to run nice and fast but there's something even more cool and that's why we're gonna be going over the hill and far away uh where the teletubbies do not come and play because there are no teletubbies only tubbies in this world now um so let's do it [Music] i can turn in to a spin ball or a sonic ball or whatever ball i i don't know i'm literally converting into a ball it's absolutely brilliant it's still it's still full physics right and there's a reason i did that in fact if we just run over to that site [Music] uh so you can see why i did that unfortunately my current character controller which i am going to work on later down the line this is not this game won't be needing it but my current character controller cannot rotate on on rotating ground right so while i can run up the wall i cannot go upside down the logical solution then is to just turn into a ball there we go and now i can do a full round the circle and of course the camera is probably going crazy but there we go nice and easy to actually go around a loop so there we go it solves the problem because i don't even need to do any work on the actual physics body and the character controller i didn't intend to actually have the character controller like running up walls and moving around stuff like that so uh it was it would have been really difficult in fact it's near impossible to implement me tilting on walls right now until i sort of upgrade i would have to rewrite the system which i am doing anyway in terms of code i'm not sort of changing anything this time around though but there we go right so unfortunately it's not really possible to do that so i just turn into a ball instead and the cool thing is right if we grab ourselves for example a grapple gun and then we'll grab ourselves a rocket and sorry camera you're bouncing in and out we grab ourselves some some grapplers there we go so now i can still hold on to these things right i still have access to all of my usual cool set uh i did do some fixing because before uh the actual selection pockets so if i switch your camera over to me so you should be able to see from my view now the actual selection pockets were having as were struggling with the speed actually which is why it was very difficult for me to get things out while on the move and you could see that in some of the earlier videos where whenever i was grappling right it was impossible to actually use the pockets uh-oh what did i do with it where did my grapple go [Music] uh have i broken something where did my grapple go oh is it on my head no uh hello let's switch to the camera mode can you see it is there a grapple stuck to me or something i don't see a grapple right okay well that's fine let's uh let's hop over here and get a new grapple then sheesh i just lost a grapple gun really weird there we go okay that's working fine uh but oh dear oh dear oh dear oh dear oh dear right um is it rotating correctly does it look correct yeah i don't look see it seems to look fine yeah that's fine right okay um i have no idea what happened there the grapple gun just sort of vanished or maybe i still had it active oh that's what i did i still had it active right well [Music] you i kept the a button active that's the problem see when you keep the uh keep the ability if right now the grapple doesn't disable so i have some problems with it uh i i'll i'll fix that real easy uh no problem but so what did i what did i do so what i want to do right is i wanted to be able to actually do all of this functionality all at the same time like really really quickly so now if you switch into a ball right you can pop off here grab the grapple and try and actually grapple yourself back it's really cool to be able to do all of this really fast and dynamic right so if i was rocketing for example let's go up here and then we can sort of boost forward put the grapple away roll over here bounce up grapple and and then grab these and start climbing really really cool i love it oh it's awesome right well anyways that's enough for this area let's get over to that [Music] so what i did is i just imported my um my previous sonic adventure 2 build right the little sonic vr the second sonic vr world and here we are for testing purposes of course uh this is all custom built this is something that i made uh and uh there we go really unfortunately there's still a lot of trouble and this is the same problems that i had with them with the actual sonic sonic 2 vr um project that i had it's the same problems with actually like going going upside down it's very difficult to control because you have to know which way your controllers are actually going um so there you can see i actually rotate the wrong way sometimes it's just it's very difficult like easy loops are pretty much the only thing you can do properly uh but of course you can still just sort of run through these areas and again if i ran up a wall i would be able to go up but uh i wouldn't be able to do much after that so here we go i can just sort of jump but that's it really however if i turn into a ball perfect i can actually go up the wall completely can't really keep uh keep momentum so i'm not doing any sort of special programming to keep the ball like stuck to walls or anything like that it's just purely momentum and real physics going on it's just a ball that's sort of attached to my physics but the physics and everything is still active at all times right it's it's always active everything is completely active at all times it's brilliant uh and that's pretty much everything for this video anyway um not that we'll grab this and let's get out of here and go over to there and uh yeah that's pretty much everything for this video it's uh a lot of random stuff going on here in fact i made a change to that that loop and i redid the loop here so that it was a little bit wider nice and easy to actually where's the camera so this this loop here is a lot wider than the previous one than the one in there it's just a duplicate so it should be a lot easier to play with there we go [Music] oh i can't do it let's do that one more time right come on come on oh i can't make the loop i can sometimes make glue but this thing really really fun really nice uh yeah so there we go we can we can run around the place nice and fast really cool switch into a ball at any moment now of course i can't switch into a ball with any character skin there's no there's no there's no like nothing stopping me from doing that um but yeah there we go hopefully yeah you like this idea it's not i don't know whether i'm even going to put it in the game it's just something i tested for the fun of it it's ridiculously fun um and i just want to make sure that this is it's it's possible for me to use project tx for literally anything i can think of that's the aim i want to be make this so capable of doing anything that almost every single idea you can come up with in vr is possible within this world within this vr engine and as you can see it's literally all possible at the same time as well so it's not like it's not like i had to switch game mode or anything to to run around like sonic to lift super heavy objects or anything like that or even drive a vehicle speaking of which if i go over to my player switch back to something appropriate and then switch the speed low and strength down i have actually solved a little bit to a certain extent the problem with these controls now i haven't actually worked on the controls they need a little bit of work but i've noticed that the actual spring springiness of the handles is what's causing me to sort of spin out really quickly now something to mention of course is that a lot of people have mentioned i don't rotate with the floor that's turning um again i don't want to put any dedicated materials or anything into the game i don't want anything to specify that you can turn with this type of flow i didn't want to do that but maybe i will for certain types of objects but i i had a plan for that in in a previous video i haven't mentioned it yet though i have a plan for solving that however as you can see it's actually a little bit more easy now to control because of my strength values being natural now so it was the fact that these these spring joints are really powerful the actual joints on these things are really powerful coupled with the fact that i was super duper strong which meant i would literally go and it would immediately just flick to maximum which of course makes it very difficult control but here now that i've got sort of proper strength control back i can actually manage the the vehicle nice and easy right and i've also gotten better at controlling it as well so there we go much easier to control drop it down there we go and that's that uh so thanks very much for watching i will uh be seeing you in the next video uh and um there we go really so just phase my hand through this [Music] there we go perfect uh thanks very much for watching i will see you in the next video where i will show you a little bit of a change in fact i think there's two videos coming up this uh this week one is a super duper short video just to just as a precursor to the next video uh so there we go we'll switch over to the final version of me and i will say a goodbye to you thanks very much for watching i'll see you in the next video goodbye [Music] you
